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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>Specials/FX&nbsp;:</span></b></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="Atmosphere/AtmosphereD.dpr"><b>Atmosphere</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>Simulates the atmosphere of a planet.</span></li>
 </ul>
</ul>

<p class=MsoPlainText><img border=0 width=438 height=351 src=Atmosphere/Atmosphere.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="beer/BeerD.dpr"><b>beer</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>A PerlinPFX is used for the foam, a simpler
      PolyPFX for the bubbles. waterplane</span></li>
  <li class=MsoNormal><span lang=FR>The beer we all have promised to Eric.</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=434 height=335 src=beer/Beer.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="boom/BoomD.dpr"><b>boom</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>using FireFX for fire/smoke trails and
      particle-based explosions</span></li>
  <li class=MsoNormal><span lang=FR>isotropic and ring (3D) explosions</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=282 src=boom/Boom.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="candles/CandlesD.dpr"><b>candles</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>a revolution-solid &quot;birthday
      cake&quot; with three candles (FireFX)</span></li>
  <li class=MsoNormal><span lang=FR>simulating wind with FireDir</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=439 height=359 src=candles/Candles.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="fire/FireD.dpr"><b>fire</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>sample for FireFX, the burning fire effect
      (particle based)</span></li>
  <li class=MsoNormal><span lang=FR>a small sphere burns while a torus spins
      around it</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=390 src=fire/Fire.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="meshexplosion/MeshExplosion.dpr"><b>meshexplosion</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>exploding a mesh in its many triangles</span></li>
  <li class=MsoNormal><span lang=FR>using ExplosionFX to explode a simple 3DS
      mesh</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=443 height=274 src=meshexplosion/MeshExplosion.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="motionblur/MotionBlurD.dpr"><b>motionblur</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>simple full-scene motion blur example</span></li>
  <li class=MsoNormal><span lang=FR>using the Buffer.CopyToTexture function</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=442 height=342 src=motionblur/MotionBlur.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="motionblur2/MotionBlur2D.dpr"><b>motionblur2</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>Demo showing motionblur using the
      TGLMotionBlur component</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=442 height=342 src=motionblur2/MotionBlur2.jpg></p>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="ShadowPlane/ShadowPlaneD.dpr"><b>shadowplane</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>simple projective shadows using the
      ShadowPlane component</span></li>
  <li class=MsoNormal><span lang=FR>higher quality plane lighting through plane
      tiling</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=431 height=350 src=ShadowPlane/ShadowPlane.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="ShadowVolumes/ShadowVolumesD.dpr"><b>shadowvolumes</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>rendering shadows with the ShadowVolume
      component</span></li>
  <li class=MsoNormal><span lang=FR>experimenting with ShadowVolume modes and
      options</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=431 height=344 src=ShadowVolumes/ShadowVolumes.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="Shadows/ShadowsD.dpr"><b>shadows</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>dynamic shadow casting using zBuffer-based
      shadow maps</span></li>
  <li class=MsoNormal><span lang=FR>using GLzBuffer, adjusting shadow map
      properties</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=435 height=370 src=Shadows/Shadows.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="Spiral/SpiralD.dpr"><b>spiral</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>sample for ParticleFX, two multi-colored
      particle systems in the same scene</span></li>
  <li class=MsoNormal><span lang=FR>using the FullScreenViewer for full-screen
      rendering</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=438 height=382 src=Spiral/Spiral.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="ProjTextures/ProjTexturesD.dpr"><b>ProjectedTexture</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>Demo showing projected textures.</span></li>
  <li class=MsoNormal><span lang=FR>shows how TGLProjectedTextures can be used
      to simulate projected lights</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=438 height=289 src=ProjTextures/ProjTextures.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a
     href="ParticleMasking/ParticleMaskingD.dpr"><b>ParticleMasking</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>Demo showing particle masking, using
      TGLEParticleMasksManager</span></li>
  <li class=MsoNormal><span lang=FR>Particles are masked to only appear inside
      the chosen character.</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=437 height=362 src=ParticleMasking/ParticleMasking.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="posteffect/PostEffectD.dpr"><b>posteffect</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>A demo that shows how the TGLPostEffect
      component works</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=434 height=382 src=posteffect/PostEffect.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="PFXGallery/PFXGalleryD.dpr"><b>PFXGallery</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>PFX Effects Gallery demo</span></li>
  <li class=MsoNormal><span lang=FR>Multiple GLPerlinPFX components with
      various parameters</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=432 height=314 src=PFXGallery/PFXGallery.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="thor/ThorD.dpr"><b>thor</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>using ThorFX for simulated electric arcs</span></li>
  <li class=MsoNormal><span lang=FR>allows experimenting with wilderness,
      vibrate and other parameters</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=442 height=386 src=thor/Thor.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="Trail/TrailsD.dpr"><b>Trail</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>Demo showing GLTrail object... that blur
      following SuperFlashMan</span></li>
  <li class=MsoNormal><span lang=FR>Simulates collision with distance
      limitation.</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=436 height=414 src=Trail/Trails.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="warping/WarpingD.dpr"><b>warping</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>warping images with the hep of a
      TGLHeightField</span></li>
  <li class=MsoNormal><span lang=FR>working with the camera in 1:1 orthogonal
      mode, saving viewer content to a file</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=401 height=385 src=warping/Warping.jpg></p>

<ul type=disc>
 <li class=MsoNormal><span lang=FR><a href="waterplane/WaterPlaneD.dpr"><b>waterplane</b></a><b>&nbsp;:</b></span></li>
 <ul type=circle>
  <li class=MsoNormal><span lang=FR>WaterPlane demo</span></li>
  <li class=MsoNormal><span lang=FR>Raindrops in a fountain.</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=354 src=waterplane/WaterPlane.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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